Kevin Ashman, Technical Evangelist, Lumberyard, gives a demo of the Lumberyard Editor, including Lumberyard’s content and animation workflow in this 20 minute streaming video.
Amazon Lumberyard is a free cross-platform triple-A game engine developed by Amazon and based on the architecture of CryEngine, which was licensed from Crytek in 2015. The engine features integration with Amazon Web Services to allow developers to build or host their games on Amazon’s servers, as well as support for livestreaming via Twitch. The source code is available to end users with limitations: users may not publicly release the Lumberyard engine source code or use it to release their own game engine. Lumberyard launched on February 9, 2016 alongside GameLift, a fee-based managed service for deploying and hosting multiplayer games, intended to allow developers to easily develop games that attract “large and vibrant communities of fans.” The software is currently in beta and can be used to build games for Microsoft Windows,Xbox One, PlayStation 4, with limited support for iOS and Android.
Amazon released an update to Lumberyard on March 14, 2016, which included support for certain mobile devices, such as A8-powered iOS devices and Nvidia Shield, an FBX importer, and integration with Allegorithmic’s texturing software Substance.
Stepping up to the plate against Unity 5.5 and Unreal Engine 4.13 (as of the time of writing), the Amazon Lumberyard engine stands a good chance of becoming an essential tool to the studio and indie game developer, the only thing letting it down as of the moment being its slightly less intuitive interface compared to for example Unreal’s very easy to access toolsets.