Welcome to part three of learning how to make an FPS level from end to end using free and built assets! In this third part of the set we take you a little out of your comfort zone by showing you how to create an asset from scratch using a 3d application! (In this case 3ds Max). Following building and a simple unwrap of the piece, we use Photoshop and Quixel to quickly and easily build up it's textures and then put them into Unreal Engine 4!
It's easy and GREAT fun so why not give it a try - you can even post up your own pictures of your work in the comments area!
Have fun! The two videos are below. The previous two parts are available;
Importing Textures to Quixel and then to UE4January 19, 2017
Megascans to Max to Unreal Engine 4 – A Video Lesson by BlueJanuary 10, 2017
Share this Post