Using Megascans in your pipeline is a quick and easy way to add detailed environments to your work. Rather than using processor intensive tessellation however, why not try using this method which will reduce your overheads and at the same time give an excellent result! Enjoy fully narrated video with Blue in this FREE and great video lesson.
For this project you will need Quixel's Megascans, 3ds Max or any other 3d app that can manage image based displacement and Unreal Engine 4. Have fun and as always - let me know if you enjoyed the video lesson!
Importing Textures to Quixel and then to UE4January 19, 2017
Megascans to Max to Unreal Engine 4 – A Video Lesson by BlueJanuary 10, 2017
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