The Underground Compound in UE4 – Lesson 4 – Making realistic modular textured assets of your own.

Enjoy part four of the Underground Compound set!  This time BLUE shows you how to create realistic textures quickly and easily using Quixel’s DDo on a wall and window asset that has been simply unwrapped and colour mapped – the colour IDs are then mapped to a texture type and wear is added – after which it is exported and put inside of Unreal Engine 4.

It’s quick, its easy and it’s enjoyable.  Give it a go!

Timelapse is underneath in case you just want some fancy fresh tunes and pretty visuals!

About the Author


Founder of Youcanblue as well as the founder of a large legacy training site for 3d artists, Blue is a well known and liked member of the 3d and game development community.

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