Enjoy part four of the Underground Compound set! This time BLUE shows you how to create realistic textures quickly and easily using Quixel’s DDo on a wall and window asset that has been simply unwrapped and colour mapped – the colour IDs are then mapped to a texture type and wear is added – after which it is exported and put inside of Unreal Engine 4.
It’s quick, its easy and it’s enjoyable. Give it a go!
Timelapse is underneath in case you just want some fancy fresh tunes and pretty visuals!
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