Streaming. Up the stream hopefully with a paddle!View Post
Star Wars : Rogue One – A Review of the CG by Wayne RobsonView Post
YCB Presents – The bad side of working in VFX and computer games by Wayne RobsonView Post
The Holiday Blues – Artists and DepressionView Post
Game Engines of the Gods – The Last of Us 2View Post
I am a disorganised person - and let's face it, most of us are. Given the opportunity, I would LOVE to be able to delegate most of the humdrum organisation that I normally do to an assistant so that I can get on with the important things (ie the things I enjoy) rather than the mediocre things (ie the things ...
The Indie Game Developer on a Budget – Some TipsView Post
Review – The Sculpted Rock Pack by Danny KauerView Post
Today Allegorithmic has announced the introduction of Substance Source, their new materials library that integrates into their existing software suite. In the words of Sébastien Deguy, founder of Allegorithmic; "Substance Source is what we envision when we talk about what a library of materials should be. A library that doesn’t impose a specific technique or style. A library that contains ...
Microsoft Surface Studio – Hipster Game Developer Game Changer?View Post
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