Importing Textures to Quixel and then to UE4View Post
Megascans to Max to Unreal Engine 4 – A Video Lesson by BlueView Post
Underground Compound Series – Learn to make FPS levels in Unreal Engine 4, Part 3View Post
WELCOME to the YouCanBlue Timelapse Cooldown number five! In this timelapse Blue will take you on a journey creating a mysterious island in Unreal Engine 4 using free assets and the Rocks pack from Danny Kauer. Enough words - have a watch now... The full video is about 55 minutes long before processing into a timelapse and will be available ...
YCB Presents – A Rock Tutorial for ZB and UE4 by Danny Kauer plus Interview!View Post
Underground Compound Series – Learn to make FPS levels in Unreal Engine 4, Part 2View Post
Underground Compound Series – Learn to make FPS levels in Unreal Engine 4, Part 1.View Post
The Indie Game Developer on a Budget – Some TipsView Post
Today Allegorithmic has announced the introduction of Substance Source, their new materials library that integrates into their existing software suite. In the words of Sébastien Deguy, founder of Allegorithmic; "Substance Source is what we envision when we talk about what a library of materials should be. A library that doesn’t impose a specific technique or style. A library that contains ...
The Nintendo Switch has just been announced and this heralds a new and exciting time for the indie game developer. The new system features Nvidia technology and will be compatible with the latest game engine technology, including the Unreal Engine which we know is a favorite of many of our viewers. This means that there is a whole world of ...
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