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Editorial : MonsOlympus – Improving the Autodesk 3ds Max Experience

In the following article I will be discussing out-of-the-box 3ds Max versions only. I do appreciate many users have plugins or modified interfaces they prefer and welcome people to suggest their favourites in the comments. They wont however be discussed in this part of this article but I do plan to follow up and will try to include anyones suggestions ...
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Less than a month to go!

It's now less than a month and there is a lot going on at You Can Blue! As I slowly get ready to set the old site adrift on the river, set it on fire and watch the phoenix rise from the flames as this site, there is still a LOT of work to be done to get it all ...
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Mad Max : Fury Road and its non reliance on too much CG.

So.  At one end of the spectrum (and in this author's opinion it is by far the wrong end) we have George Lucas and his ill-fated Star Wars prequels - were I to show you a compilation of pre-effects shots from those, it would mostly be Sam Jackson talking to a stick while walking slowly and looking sad in an ...
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5 Reasons why making free tutorials sucks compared to 10 years ago.

Free tutorials! What an idea! Back in the 'good old days' of 3d tutorials, all you needed to do was release a video tutorial - sometimes even with you explaining what you are doing - then wait for all that student adulation and sweet advertising revenue to roll on in. So, what is stopping you from firing up Camtasia and ...
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Amazon Lumberyard Shown Off at Siggraph 2016 reel

Kevin Ashman, Technical Evangelist, Lumberyard, gives a demo of the Lumberyard Editor, including Lumberyard’s content and animation workflow in this 20 minute streaming video. Amazon Lumberyard is a free cross-platform triple-A game engine developed by Amazon and based on the architecture of CryEngine, which was licensed from Crytek in 2015. The engine features integration with Amazon Web Services to allow developers to …

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You can Blue!

Hi!  Welcome to www.youcanblue.com!  This website is dedicated to bringing tips directly from me to you – whats hot in the industry, what tools are best to use, what’s coming out soon and even what packs are looking good and which ones look… well… not good in the marketplaces for your game engine of choice! On top of that there …